Scaled Dungeon

The Scaled Dungeon is a ccRO Seasonal Server custom dungeon where you can fight most of the game's MVPs scaled to any difficulty level.
It can be entered with the Scaled Dungeon Warper (prontera 141,179).

Scaled Dungeon Warper

You need to be a party leader, and entering will warp all your party members inside.
If you leave the dungeon, you won't be able to re-enter the same instance again. Instead, you'll have to enter a new instance from start.
The time limit inside this dungeon is 4 hours.

How it works

Once inside, you'll be in a 80x80 ring arena surrounded by 12 small islands.

Scaled Dungeon Map

This dungeon works on stages and right now you're in the planning phase of Stage 1. You have to decide with your team which of the 3 presented MVP rooms you wish to fight, and you can use your storage and repair equipment in this phase.
Once the party leader decides which MVP to fight, the NPCs in the middle disappear, and all party members are dispelled and split up randomly on the islands, and the arena is populated by monsters. Each island has a one-way teleporter to enter the arena. You can't go back to the safe island once inside the arena so it's up to you to decide when it's the right time to group up with your partners.
Your objective is to kill all monsters. Once all monsters are dead, the Stage is considered complete, you are fully healed, get your rewards, the NPCs in the middle reappear and next Stage planning phase starts, where a new set of 3 MVP choices is randomized. Also, Super Novices will have their Steel Body skill available again if spent.
Stage 5 will provide double rewards and the players will be warped back to prontera once finished.


Monsters inside the Scaled Dungeon do not provide EXP or DROPS. Instead, rewards will be received when Stages are complete.
The Stage rewards are EXP and card coins. The amount depends on the Difficulty of the dungeon:

  • Base EXP: 20000 x (Difficulty + 2) x Server Rates
  • Job EXP: 15000 x (Difficulty + 2) x Server Rates
  • Card Coins: 0.025 x (Difficulty + 2) x (1 + 1/party_count).

The decimal part of the card coin reward will convert to chance to get a card coin. For example, on Difficulty 46 with 3 players in the party, the value is 1.6, meaning each player will receive a card coin, with an 60% chance to get a second.
If there's a party member more than 15 Base levels above you, you'll not receive any EXP.
EXP gained this way can be increased by the Battle Manual.
Stage 5 will provide double rewards.
Other than the stage rewards, there are a few specific rewards as listed below.

Daily Missions

Every day you can get an extra reward by completing Stage 3 of a given Difficulty (or higher), which starts at 2, increasing by 2 every time you complete the mission, up to Difficulty 60.
As a reward, you'll receive an account-wide drop chance bonus of 25% against monsters up to a certain level, until the end of the season. This level limit starts on 12 on the first Daily Mission complete and increases by 3 on every new completion, up to 99 on the 30th day. After that, the reward will be changed to 10 card coins.
Daily Missions are reset every day on @time = 0.


Milestone rewards can be received by beating Stage 5 at some Difficulty breakpoints.
There are a total of 10 breakpoints, specifically on Difficulties of 64, 80, 100, 125, 160, 200, 250, 320, 400 and 500.
For every beaten breakpoint you'll receive an account-wide bonus of Maximum Weight + 200, until the end of the season.


There are a total of 42 different MVP rooms, each consisting of one MVP and several monsters.
Each Stage will have 3 options of rooms. All of those have the same chance to be rolled, except the 6 "Bio Lab 3" MVP rooms, which have a third of the normal chance.
The Stage 1 is randomized differently than the others. Instead of being rolled on your instance, the options of rooms, as well as the island orders are decided globally to the whole server and rerolled daily at @time = 0:00.
To see the contents of each room please visit this link.

Monster Stat Scaling Calculations

SF = DF × PF × CF × EF


  • SF: Scale Factor. The final value that scales the monsters stats.
  • DF: Difficulty Factor. Defined as the Difficulty divided by 100, a value between 0.01 and 5, that determines the mission difficulty and rewards.
  • PF: Party Factor. The value is 1.0 if going solo, and is added by 0.7 for every additional party member.
  • CF: Choice Factor. Either 0.8, 1.0 or 1.25, depending on which of the 3 MVPs is chosen.
  • EF: Equalizer Factor. A specific value given to every monster ID and its summons, to bring them all to similar power.

Monster Stat Changes

  • HP is multiplied by SF0.85
  • ATK, Attack Speed are multiplied by SF0.3
  • STR, AGI, VIT, INT, DEX, LUK are multiplied by SF0.15
  • Move Speed, Stagger Recover Speed are multiplied by SF0.1
  • Level is added by 120 × (SF0.09 - 1) if SF > 1
  • Level is subtracted by 120 × (SF-0.09 - 1) if SF < 1

Additionally, a multiplier of SF0.45 is applied to the monster's damage, and a multiplier of SF0.6 is applied to the monster's healing.