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Card System

When a card drops from a monster, instead of going to your inventory it goes to a special Album of Cards. Cards in your album automatically give permanent bonus to all characters in your account.
Cards cannot be traded, so you will have to party up and farm them directly from monsters. Be ready to explore every map of Rune-Midgard!

Cards can grant stats, enable skills or add custom new mechanics to improve gameplay.
In total, there are 443 cards to complete your album. So, even though each card alone have a small effect, they add up quickly to make your char very strong and versatile!

Check our Cards Database for a complete list of card effects.
The original RO cards for slotted gear are replaced with Runes that you can equip in your gear with a special NPC.

If you drop a card that is already in your album, you will get a Repeated Card (misc item) that can be traded with an NPC in Prontera. For example, you can trade 10 Repeated Cards for an Old Card Album. Be careful with OCAs, though: they don't contain all cards and are very weighted to the initial cards.
Don't worry if you are in a party: the players without that card in their album will be prioritized instead of the Repeated Card, even if the party is configured to not share items or even if that player is dead! (Just make sure they are in the same map).

Drop rates for cards depends on the monster tier. Normal monsters have a lower drop rate, mini-bosses medium and MVPs a higher rate, and so on. See the drop tiers below:

Normal Elite Boss MVP Epic Legendary Mythical
Example Mob
Drop (Seasonal) 1.5% 4.0% 8.0% 20% 40% 40% x 2 80% x 4
Drop (Legacy) 0.75% 2.0% 4.0% 10% 20% 20% x 2 40% x 4

Ready to start your journey and collect all cards in RO? Register your account here.

Rebirth Outfits

The Rebirth Outfits are a special reward for players that collected many cards. To obtain one of those you will have to collect at least 400 cards by the end of a Season (see Season Rewards) - the outfits are the only items that persist through the Seasons. In Legacy, you can obtain them by reseting your album with at least 380 cards.

Besides granting a distinguished transclass visual, the outfits also provide stats and unique features:

Knight
• HP Recovery when standing or moving is as fast as if sitting. • Endure lasts for twice the number of hits. • Each point in VIT provides 1.2 Soft DEF instead of 0.8.
Priest
• MATK + 10% • Magnus Exorcismus includes Ghost and Shadow Properties as valid targets. • Mace Mastery grants STR + 1 and AGI + 1 per level. • Mercenaries receive +400% Loyalty from kill-count bonus • B.S. Sacramenti can be cast with no requirements.
Wizard
• Reduce BASE cast time and cast delay of all skills by 0.2 seconds. • Energy Coat SP used reduced by 50%. • Fire Wall can now have up to 5 simultaneous instances. • Enable use of Level 1 Ganbantein.
Blacksmith
• DEF + 2 • Mammonite and Cart Revolution can CRIT. • Over Thrust provides + 15% damage with forged weapons • Additional 30% duration when applying Stun. This additional duration works on non-MVP boss monsters.
Hunter
• You can see enemies 3 Tiles further (cannot attack further, though). • You detect hidden enemies. • Against MVPs, Damage + 25% with Blitz Beat, Claymore Trap, Blast Mine and Land Mine.
Assassin
• Perfect Hit + 20. • Your attacks execute enemies under 25% HP (Maximum damage of 400 times your Base STR). • Damage + 10% with Katars
Crusader
• Healing received from spells +10%. • Effect + 100% with Reflect Shield. • Reduce SP cost of skills by 10%. • Enables use of Level 5 Providence. • Divine Protection and Demon Bane have triple the effect.
Monk
• Spirit Spheres give 10 holy ATK instead of 3. • 30% chance of not consuming Spirit Spheres. • Enables use of Level 1 Body Relocation.
Sage
• Endow skills no longer spend SP/resources, cast Impositio Manus, have instant cast and cannot fail, but the duration is reduced by 90%. • Deluge, Volcano, Violent Gale and Land Protector will apply on a 15x15 area. • Enable use of Level 5 Dragonology • Elemental Change no longer spends resources.
Rogue
• Grants permanent effect of Preserve. • Strip skills have Success chance +10% and Duration +10 seconds. • Increases Tunnel Drive movement speed by 25%. • Adds 20% chance to Double Attack when using bows and one-handed swords
Alchemist
• Axe Mastery grants STR + 2 per level. • 30% chance of not consuming resources when casting Potion Pitcher, Acid Terror, Demonstration, Bio Cannibalize, Sphere Mine and Chemical Protections. • Homunculus deals 10% more damage, and receives 10% less damage.
Bard/Dancer
• Song, Dance and Ensemble skills apply on a 15x15 area. • Enable SP Recovery when performing Songs, Dances and Ensembles • For every 10 points in your LOWEST base stat, gain +1 all stats
Super Novice
• Enables use of Level 1 Trick Dead. • All stats +3. • You are always under the effect of Super Novice Spirit and death record is set to zero.
Star Gladiator
• Miracle of the Sun, Moon and Stars occurs with 10x the chance, but lasts 10x less. • Demon of the Sun, Moon and Stars no longer reduces sight.
Soul Linker
• You can cast Soul Linker spirit on yourself. • Kaite grants Resistance + 10% vs Magical Attacks. • SP recovery + 10%. • Rebirth Spirit has a new effect: Soul links yourself, granting 50% chance to double attack.
Gunslinger
• Flip The Coin has + 10% success chance. • Gain bonus depending on equipped gun type: - Revolver: Attack Speed + 6%, Cast Delay - 10% - Gatling Gun: Adjustment grants Attack Speed +20% - Rifle: Tracking has +10 Range. For every tile distance to the target, Basic attack damage + 12% and Tracking damage + 3% (caps at 10 tiles) - Shotgun & Grenade Launcher: You can knockback non-MVP boss monsters. Damage + 20% with Spread Attack and Ground Drift
Ninja
• Enable use of Level 5 First Wind • Reduce cast delay by 15%. • Attack speed +10%. • Reduce monster aggro range by 3 tiles (toggle on/off with @da). • Physical and magic damage + 25% vs full HP targets.
Taekwon
• You are considered a Taekwon Ranker. • Damage + 10% with Counter Kick. • Stun duration + 20% with Axe Kick. • Area increased from 5x5 to 7x7 with Whirlwind Kick. • Knockback increased from 2 cells to 4 cells with Round Kick.

Custom Commands

These commands were created in ccRO to improve quality of life gameplay and to balance classes. Most will require a card to unlock it.

@absorbpet [needs Leaf Cat Card] Absorbs a Loyal Pet, destroying it and storing its effect. The effect becomes active whenever you do not have a hatched Pet. Multiple absorbed pets do not stack.
@alootid Adds or removes a item to the autoloot list
@alootsp Adds all sp items to the autoloot list
@alootvalue Adds all items with value per weight over the specified amount.
@as [needs Rideword Card] Casting a skill while having its respective Skill Scroll automatically casts it (prioritizes the highest level scroll) (toggle on/off with @as).
@checkboss, @cb Checks if mini-bosses in current map are alive or dead.
@checkparagon, @cp Shows your Paragon Level (these levels increase your Maximum Weight if you have some specific cards)
@da [needs Ninja Outfit] Reduce monster aggro range by 3 tiles (toggle on/off with @da).
@dailyboss [needs Dark Frame card] Lets you fight two boss-tier monsters of your selection once per day in a special map.
@disablecard Disables/enables the effect of a specific card, for testing purposes. Only one card may be disabled at a time.
@disablereflect [needs Leaf Cat Card] Disables your damage reflection.
@disableressinvul [needs Leaf Cat Card] Disables your invulnerability time after being resurrected.
@dk [needs Shinobi Card] Cicada Skin Shed knockback reduced by 3 tiles (toggle on/off with @dk).
@fury [Super Novice] Casts Fury without needing to type the chant.
@nc [needs Shinobi Card] Throw Shuriken can be autocast.
@pausemer, @pm [needs Angeling Card] Pauses/resumes the Mercenary contract (its status effects are lost on pause, except ASPD potion).
@ranking, @rank Shows players with most cards.
@showdrop Shows the drop multiplier after killing a monster.
@showmotd Disables/enables info message when killing a monster in a Map of the day.
@stats Display a list of sum of stats of your character.
@walkattack, @wa [needs Dimik Card] automatically attacks monsters in a maximum Range of 10, without movement interruption. Reduces Move Speed by 15% while attacking. Prioritizes MVP > Boss > Normal monsters and ignores summons, mushrooms and plants.

Scaled Dungeon (only in Seasonal)

The Scaled Dungeon is a 5-stage repeatable custom instance in ccRO where you can fight mobs and MVPs scaled to many Difficulty Levels.
When a new Season starts, only the Level 1 Difficulty is available, but as the Season progresses, higher levels are unlocked for adventurers to test their strength.

Monsters won't drop any loot, but by the end of each stage the players will get EXP and Card Coins based on the Difficulty Level - doubled if finishing the last stage.
Also, by conquering Difficulty Levels for the first time, you will get special Milestone rewards that can increase the drop rate of all monsters!

Check the monsters stats and complete details of Scaled Dungeon in Scaled DB.